Wednesday 10 September 2014

Designing 3D Clothing on a 2D plane

Using our ideas from the previous work from our piece of art, we created 3D designs on magazine photos of models. I wanted to further explore the idea of angular, cubic shapes, which go against the human form, creating an exciting design. I wanted the designs to be large and statement. I used mainly black and white as well as cut out photocopies of Paul Virilio's Bunkers to use as a more textural section of the garments. The first picture, I used the photocopies of the bunker as well as a cube which has been cut into triangular shapes. The movement of the models body made it more difficult to shape the 3D pieces around her, but I am pleased with the end result as it shows a range of different materials, although they are all in black and white. I chose this model as her colours are very tonal and I thought the shoes and arm pieces went well with the design. I also felt that the simplicity of the design was complimented by the plain white background. 
This second design is still experimenting with the cubic ideas. I wanted to create a very structural dress which could be held up by itself. I also wanted it to be symmetrical as it is reminiscent of the bunker designs which I was originally working from and I also wanted it to appear very geometric, like the cube models I was also working from. Again, with this design I wanted it to be simple and therefore only in black and white. Later on, I actually coloured a section of the skirt in fluorescent pink to see what the bright colour would do to the composition as a whole and if it would make it more statement. I liked the end result and I am using this idea in the future to brighten up my end garment. 

This design was my first design, and it is the most similar to my original model due to the parallelograms projecting off the shoulders. I liked this design but I thought it may be too difficult to make into an actual dress as it would have no back and would be difficult to assemble, so I abandoned this idea, but still used the cubic shapes and black and white only.

This was my last design which I was less keen on as I wasn't sure about the top half, due to complications with where the arms or neck would go and the garment would not hug the figure properly and would have to simply rest on the body which wouldn't work. I had the same problem with the skirt as that was also not be able to fit around the body, but works well on a 2D plane.


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